https://bugs.kde.org/show_bug.cgi?id=500403

--- Comment #5 from Harald Sitter <sit...@kde.org> ---
> But if that detection runs through OpenGL instead of Vulkan, was it made 
> smart enough to check which GPU is capable of OpenGL only and which is 
> capable of Vulkan also?

That would lead to inconsistent results. It's a bit difficult because different
APIs have different understandings of which GPUs are available. e.g. you may
also have software based renderers that register as a device. So what we do is
detect how many physical GPUs there are and then either get all of their labels
through vulkan or all of their labels through opengl.

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