https://bugs.kde.org/show_bug.cgi?id=500403
--- Comment #5 from Harald Sitter <sit...@kde.org> --- > But if that detection runs through OpenGL instead of Vulkan, was it made > smart enough to check which GPU is capable of OpenGL only and which is > capable of Vulkan also? That would lead to inconsistent results. It's a bit difficult because different APIs have different understandings of which GPUs are available. e.g. you may also have software based renderers that register as a device. So what we do is detect how many physical GPUs there are and then either get all of their labels through vulkan or all of their labels through opengl. -- You are receiving this mail because: You are watching all bug changes.