https://bugs.kde.org/show_bug.cgi?id=500403

--- Comment #3 from John <ilikef...@waterisgone.com> ---
(In reply to Harald Sitter from comment #2)
> Your vulkan stack is probably misbehaving. The pills are not there when
> detection runs through opengl instead of vulkan.

That's strange, but could be, considering that I'm following the 'unstable'
repository of Debian.
And a bit strange also because I'm I'm playing a few Windows games on Steam
through Proton, which uses DXVK and I assume it would either don't work or at
least complain / show some warning somewhere.

But if that detection runs through OpenGL instead of Vulkan, was it made smart
enough to check which GPU is capable of OpenGL only and which is capable of
Vulkan also?
Because if I remember correctly while doing some tests with MangoHUD I saw that
the secondary GPU, the dedicated one, so:
AMD Radeon R5 M465 Series
Doesn't have Vulkan support at all!
Just the first one
UHD Graphics 620
has Vulkan support and on this I'm playing games with DXVK. (the dedicated one
is also as weak as this one, so it wouldn't matter if I used it).

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