https://bugs.kde.org/show_bug.cgi?id=499848

Harald Weissmueller <rro...@gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |rro...@gmail.com

--- Comment #4 from Harald Weissmueller <rro...@gmail.com> ---
I'm seeing the same here. I'm checking this out in WoW. I'm seeing the
following:

If the hardware mouse pointer is visible in the game, the framerate jumps to
the monitor's maximum refresh rate on mouse movement. In this game I'm using to
test, while you hold down the left/right mouse buttons you turn the game's
camera and the game disables the mouse pointer, and in those moments a mouse
movement will not put the refresh rate to max. The refresh rate only gets put
to max when the pointer is visible and moving.

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