https://bugs.kde.org/show_bug.cgi?id=332512

--- Comment #29 from Eike Hein <h...@kde.org> ---
Andy, unfortunately the work involved in making the pin button thing work well
is more or less the same as just implementing resizable popups outright so it's
not really a solution.

As for "basic usability": Being able to run Plasma on top of a library stack
that still sees active bug and security fixes is basic usability. Being able to
make things large enough so you can actually discern the UI on your new hi-res
monitor is basic usability. Being able to enter text in your language's writing
system and have it render on screen is basic usability. Being able to connect
to the internet in some of the more complicated networks out there is basic
usability. If you're a laptop user decent power management is basic usability.

All of these things are areas that have seen a lot of work in Plasma 5 (and by
KDE developers in Qt 5), and there are many tens of thousands of lines of
newly-written or revamped code dedicated to addressing them. None of these
things appear magically out of thin air. "Basic usability" has many
definitions, and we don't have the luxury of taking *any* of them for granted
since we have to actually make things work and keep things working.

If one you personally care about isn't addressed it usually means folks came to
different conclusions as to how their priority given a finite resource budget
should be sorted, and maybe - just maybe - that's because they're aware of more
of them. Understanding this won't solve your problem and won't necessarily
improve your experience using the product (which nobody questions is bad if it
doesn't satisfy your personal requirements), but it might pre-empt that "zero
consideration" assumption you made on the way in.

The other thing is a very basic point about human interaction. "That you won't
do / let me do X depresses me" is designed to make someone feel bad and provoke
them into addressing your need to make the bad feeling stop. Instead it creates
defensiveness and resentment. Positive reinforcement is always a more effective
way to sway minds.

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