I wouldn't be comfortable using a BufferStrategy outside of the event thread. 
That's mainly useful for reducing flicker in animations, anyway.

If you have your heart set on rendering outside the event thread, a 
BufferedImage is the only option I would trust. Even then, you need to make 
sure that you are synchronizing correctly.

Also, we should be clear that multithreading like this will *not* make your 
program faster (in fact, it will probably slow it down in this case). What it 
will accomplish is that it will allow the program to continue accepting user 
input while the drawing occurs.
[Message sent by forum member 'afishionado' (afishionado)]

http://forums.java.net/jive/thread.jspa?messageID=301628

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