I don't have enough information on what exactly you're doing to advise you on the implementation, but I thought that if you have something that generates a new array of pixels on every frame (may be from a different thread or something), may be you could have two arrays - one you currently render from, and another which is updated, then you'd swap them around after every update. Just a thought.
But ideally, you'd just have one array (and a DataBuffer) which you'd load with new data, no need to create new one ever time (unless the size of the array changes). Dmitri [Message sent by forum member 'trembovetski' (trembovetski)] http://forums.java.net/jive/thread.jspa?messageID=289241 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
