Hello,
I have a method that creates a BufferedImage from a byte[]. It is a gray-scale
image, and each pixels in the image is represent by a single byte range from 0
to 255. here is the method:
public BufferedImage produceRenderedImage(byte[] dataBuffer, int width, int
height)
{
DataBuffer dBuffer = new DataBufferByte(dataBuffer, width * height);
WritableRaster wr =
Raster.createInterleavedRaster(dBuffer,width,height,width,1,new int[]{0},null);
ColorSpace cs = ColorSpace.getInstance(ColorSpace.CS_GRAY);
ColorModel cm = new ComponentColorModel(cs,false, false,
Transparency.OPAQUE, DataBuffer.TYPE_BYTE);
BufferedImage bi = new BufferedImage(cm, wr, false, null);
return bi;
}
Now this method got call several time in the while loop where the while loop
get the byte[] array of the raw image from the server. My question is that is
there a way that i can optimize this so that it uses less "new" operator
because it allocates space. the only changes in the above method during the
while loop is the byte[] dataBuffer. of course the WritableRaster change as
well since it uses byte[] dataBuffer to create the WritableRaster.
Thanks
Francis
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