If you're talking about a full immersive virtual reality environment, then yes maybe VR isn't a consideration for Java2d. But for some limited uses similar to Quicktime VR it is definitely applicable. I believe Ken has an applet on the web that does exactly that in java.
As far as server-side graphics, the latest reasonable graphics hardware has a much more rapid read-back from VRAM. In fact, there is a growing community of developers using the GPU as a computing device, like a math coprocessor. See www.gpgpu.org for more info. Almost anyone who does image processing in software could benefit from porting their operations to the GPU -- regardless of whether those pixels are going straight to the display or coming back out of VRAM to be written to a file. As far as the Direct3D/Windows part of this thread, I have no additional insight. Mike > -----Original Message----- > From: Discussion list for Java 2D API > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Tuesday, November 20, 2007 5:34 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA2D] Direct3D is disabled in win2003 in 6uN EA? > > > on. I can think of server side apps that could use a fast graphics > > pipeline to ship chunks of graphical information to a > client using a > > high speed network. You have the big iron running the graphics and > > the client displaying the computed image. Things like molecular > > physics; GIS systems; animations; VR -- stuff like that where the > > heavy lifting was done server side and the client was just watching. > > Well I guess VR has a hard time on top of Java2D and overall > I don't think this arguments count that much. > Keep in mind that graphic hardware does scale pretty bad, and > now imagine a server using D3D for rendering images - most > likely read-back from vram will be slower than rendering in > software anyhow. Combined with the stability of current > drivers you'll have a one-day reboot server ^^ > > lg Clemens > [Message sent by forum member 'linuxhippy' (linuxhippy)] > > http://forums.java.net/jive/thread.jspa?messageID=246278 > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body of the message "signoff JAVA2D-INTEREST". > For general help, send email to [EMAIL PROTECTED] and > include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
