> on.  I can think of server side apps that could use a
> fast 
> graphics pipeline to ship chunks of graphical
> information
> to a client using a high speed network.  You have the
> big
> iron running the graphics and the client displaying
> the
> computed image.  Things like molecular physics; GIS
> systems;
> animations; VR -- stuff like that where the heavy
> lifting
> was done server side and the client was just
> watching.

Well I guess VR has a hard time on top of Java2D and overall I don't think this 
arguments count that much.
Keep in mind that graphic hardware does scale pretty bad, and now imagine a 
server using D3D for rendering images - most likely read-back from vram will be 
slower than rendering in software anyhow. Combined with the stability of 
current drivers you'll have a one-day reboot server ^^

lg Clemens
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