benwtrent commented on code in PR #12582:
URL: https://github.com/apache/lucene/pull/12582#discussion_r1364177301


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lucene/core/src/java/org/apache/lucene/util/ScalarQuantizer.java:
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@@ -0,0 +1,317 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements.  See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License.  You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.lucene.util;
+
+import static org.apache.lucene.search.DocIdSetIterator.NO_MORE_DOCS;
+
+import java.io.IOException;
+import java.util.Arrays;
+import java.util.Random;
+import java.util.stream.IntStream;
+import org.apache.lucene.index.FloatVectorValues;
+import org.apache.lucene.index.VectorSimilarityFunction;
+
+/**
+ * Will scalar quantize float vectors into `int8` byte values. This is a lossy 
transformation.
+ * Scalar quantization works by first calculating the quantiles of the float 
vector values. The
+ * quantiles are calculated using the configured quantile/confidence interval. 
The [minQuantile,
+ * maxQuantile] are then used to scale the values into the range [0, 127] and 
bucketed into the
+ * nearest byte values.
+ *
+ * <h2>How Scalar Quantization Works</h2>
+ *
+ * <p>The basic mathematical equations behind this are fairly straight 
forward. Given a float vector
+ * `v` and a quantile `q` we can calculate the quantiles of the vector values 
[minQuantile,
+ * maxQuantile].
+ *
+ * <pre class="prettyprint">
+ *   byte = (float - minQuantile) * 127/(maxQuantile - minQuantile)
+ *   float = (maxQuantile - minQuantile)/127 * byte + minQuantile
+ * </pre>
+ *
+ * <p>This then means to multiply two float values together (e.g. dot_product) 
we can do the
+ * following:
+ *
+ * <pre class="prettyprint">
+ *   float1 * float2 ~= (byte1 * (maxQuantile - minQuantile)/127 + 
minQuantile) * (byte2 * (maxQuantile - minQuantile)/127 + minQuantile)
+ *   float1 * float2 ~= (byte1 * byte2 * (maxQuantile - 
minQuantile)^2)/(127^2) + (byte1 * minQuantile * (maxQuantile - 
minQuantile)/127) + (byte2 * minQuantile * (maxQuantile - minQuantile)/127) + 
minQuantile^2
+ *   let alpha = (maxQuantile - minQuantile)/127
+ *   float1 * float2 ~= (byte1 * byte2 * alpha^2) + (byte1 * minQuantile * 
alpha) + (byte2 * minQuantile * alpha) + minQuantile^2
+ * </pre>
+ *
+ * <p>The expansion for square distance is much simpler:
+ *
+ * <pre class="prettyprint">
+ *  square_distance = (float1 - float2)^2
+ *  (float1 - float2)^2 ~= (byte1 * alpha + minQuantile - byte2 * alpha - 
minQuantile)^2
+ *  = (alpha*byte1 + minQuantile)^2 + (alpha*byte2 + minQuantile)^2 - 
2*(alpha*byte1 + minQuantile)(alpha*byte2 + minQuantile)
+ *  this can be simplified to:
+ *  = alpha^2 (byte1 - byte2)^2
+ * </pre>
+ */
+public class ScalarQuantizer {
+
+  public static final int SCALAR_QUANTIZATION_SAMPLE_SIZE = 25_000;

Review Comment:
   This is empirical and fairly conservative (on the side of getting good 
quantiles). It probably could be configurable, but I went for simple first with 
sane defaults.



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