Hello, It is not expected to happen, no. The example is expected to work identically with all the supported 3D APIs, but the noise texture is indeed sampled differently when running with OpenGL. There is a patch upcoming to remedy this.
Best regards, Laszlo ________________________________ From: Interest <interest-boun...@qt-project.org> on behalf of Nuno Santos via Interest <interest@qt-project.org> Sent: Saturday, May 18, 2024 8:28 PM To: interestqt-project. org <interest@qt-project.org> Subject: [Interest] Scene Graph - Graph example background noise not appearing when OpenGL backend is used Hi, I’m taking as an example the Qt Scene Graph - Graph in order to pass a texture to a custom material. However, if I use OpenGL as graphical backend by setting QQuickWindow::setGraphicsApi(QSGRendererInterface::OpenGL), the noise texture in the background does not appear. Is this example supposed to work if the backend is the default one? Does anyone know the reason or the caveat here? Thanks! Regards, Nuno _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest
_______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest