Hello,

It is not expected to happen, no. The example is expected to work identically 
with all the supported 3D APIs, but the noise texture is indeed sampled 
differently when running with OpenGL. There is a patch upcoming to remedy this.

Best regards,
Laszlo

________________________________
From: Interest <interest-boun...@qt-project.org> on behalf of Nuno Santos via 
Interest <interest@qt-project.org>
Sent: Saturday, May 18, 2024 8:28 PM
To: interestqt-project. org <interest@qt-project.org>
Subject: [Interest] Scene Graph - Graph example background noise not appearing 
when OpenGL backend is used

Hi,

I’m taking as an example the Qt Scene Graph - Graph in order to pass a texture 
to a custom material.

However, if I use OpenGL as graphical backend by setting 
QQuickWindow::setGraphicsApi(QSGRendererInterface::OpenGL), the noise texture 
in the background does not appear.

Is this example supposed to work if the backend is the default one?

Does anyone know the reason or the caveat here?

Thanks!

Regards,

Nuno










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