Hi,

>From Qt 6.6 on you can pull in the Qt Shader Tools module into the project and 
>try using https://doc.qt.io/qt-6/qshaderbaker.html

If this is actually suitable for your use case, cannot say without more 
details, because doing the heavyweight compilation and transpilation at runtime 
is one thing, being able to do something with the resulting QShader object is 
another.

For instance, when working with custom scenegraph materials, a QShader can be 
used instead of .qsb filenames via 
https://doc.qt.io/qt-6/qsgmaterialshader.html#setShader
If however the intention would be to do something similar in a ShaderEffect 
declared in QML, there is no API to achieve that since its vertexShader and 
fragmentShader properties only consume (.qsb) file URLs.

Best regards,
Laszlo

________________________________
From: Interest <interest-boun...@qt-project.org> on behalf of Nuno Santos via 
Interest <interest@qt-project.org>
Sent: Tuesday, May 7, 2024 11:28 AM
To: interestqt-project. org <interest@qt-project.org>
Subject: [Interest] Is it possible to compile a shader in runtime using qsb?

Hi,

I’m wondering if it is possible to run qsb to compile a shader in run time on 
iOS.

I’m using QProcess to call qbs in order to compile in run time but since 
QProcess does not exist on iOS, I wonder how can I achieve the same result?

Thanks!

Regards,

Nuno
_______________________________________________
Interest mailing list
Interest@qt-project.org
https://lists.qt-project.org/listinfo/interest
_______________________________________________
Interest mailing list
Interest@qt-project.org
https://lists.qt-project.org/listinfo/interest

Reply via email to