Hi Have you tried to call QCamera::viewAll() ?
Mike > On 24 Mar 2023, at 21:38, Maxime Roussin-Bélanger > <maxime.roussinbelan...@gmail.com> wrote: > > Hi there, > > Despite searching through the documentation, I couldn't find a solution to my > problem. I have a 3D scene, and I am trying to center the camera when the > bounding volume of the scene changes. Essentially, if an entity's > width/height/depth changes and/or when I add a new entity, I would like the > camera to remain pointed at the center of the bounding sphere. Do you have > any suggestions or resources that may help achieve this? I need some sort of > signal I guess? > > If something in the Private API can be helpful, I might bind on this, but I > would rather not. > > Thanks, > Max > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest — Mike Krus | mike.k...@kdab.com | Senior Software Engineer & Teamlead KDAB (UK) Ltd., a KDAB Group company Tel: UK Office +44 1625 809908 Mobile +44 7833 491941 KDAB - The Qt Experts, C++, OpenGL Experts _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest