Hi

Have you tried to call QCamera::viewAll() ?


Mike


> On 24 Mar 2023, at 21:38, Maxime Roussin-Bélanger 
> <maxime.roussinbelan...@gmail.com> wrote:
> 
> Hi there,
> 
> Despite searching through the documentation, I couldn't find a solution to my 
> problem. I have a 3D scene, and I am trying to center the camera when the 
> bounding volume of the scene changes. Essentially, if an entity's 
> width/height/depth changes and/or when I add a new entity, I would like the 
> camera to remain pointed at the center of the bounding sphere. Do you have 
> any suggestions or resources that may help achieve this? I need some sort of 
> signal I guess?
> 
> If something in the Private API can be helpful, I might bind on this, but I 
> would rather not.
> 
> Thanks,
> Max
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—
Mike Krus | mike.k...@kdab.com | Senior Software Engineer & Teamlead
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908   Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts

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