> Subject: RE: [Interest] [External]Re: How to get QtConcurrent to do what I > want? > > Something seems off. > > But without looking at the actual code that is allocation 60k tiles and the > constructor itself, it just seems like a very expensive construction if the > "new" + "moving a pointer" is taking 3ms each.
I finally figured that part out. Since this is just test code and doesn't do any real work yet, I was putting a delays in tile::load() and tile::remap() just to simulate that those functions take time to execute. To create a little realism, I was randomizing the amount of that delay instead of using a fixed delay. To accomplish that, I mistakenly added a QRandomGenerator as a member variable of the tile class, instead of just calling QRandomGenerator::global()->bounded(min, max) in the tile::load() and tile::remap()functions. Each tile certainly doesn't need its own uniquely seed random number sequence... I just made that switch - removed the QRandomGenerator member variable >From the tile class, and calling QRandomGenerator::global()->bounded(min, >max). Now creating + assigning each tile plummeted from 18 seconds to 15 milliseconds. That seems pretty acceptable to me... Sean _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest