Hello , Im successessfully able to load the obj file in Scene3D, and by using fromEulerAngles I'm able to get the required yaw, pitch and roll.However, I'm not able to use the right translation to get the object rendered. I get the x,y coordinates in pixels from the other module and I need to render the 3d model exactly at that pixel location. It turns out that the Transform type has translation and it takes the input in 3d coordinates (not sure which unit) if I try to assign the x,y coordinates to the 3d coordinates it renders somewhere else. Seems like the x,y in the translation is not the pixel 2d values, as even with a x=0.3 it deflects more than expected.
Is there a way to assign the x,y 2d pixel values (as we do for Rectangle {x: 100, y:100}) to the translation so that it is rendered to the right place where it's desired. _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest