On 2020-01-06 08:49, Maurice Kalinowski wrote:
There are still quite many apps out there relying on OpenGL and hence
even though deprecated, any additional step would be too risky IMO.
Having said that, you might have missed Laszlo's blog post about QtRhi, which
will remove this (potential) problem by directly talking via different
backends. Here's a link to his second blog post, I also recommend the first one
as an entry read:
https://www.qt.io/blog/qt-quick-on-vulkan-metal-and-direct3d-part-2
Maurice
Agreed that Apple will most likely not pull the plug on OpenGL anytime
soon (perhaps iOS16?), and thank you for that link. Now I am less
worried, looking forward to Qt using Metal on iOS!
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