> 
> Hi, I'm on my first Qt iPhone app and I also worry about the future, for
> example, seems Qt uses OpenGL on the iPhone (i.e.
> QPlatformOpenGLContext) but Apple deprecated OpenGL 2 years ago in
> iOS12
> https://asciiwwdc.com/2019/sessions/611
> 
> If this is true then what happens if Apple disallows creating a CAEAGLLayer in
> iOS14 or iOS15?
> 
[Maurice Kalinowski] 
There are still quite many apps out there relying on OpenGL and hence even 
though deprecated, any additional step would be too risky IMO.

Having said that, you might have missed Laszlo's blog post about QtRhi, which 
will remove this (potential) problem by directly talking via different 
backends. Here's a link to his second blog post, I also recommend the first one 
as an entry read:
https://www.qt.io/blog/qt-quick-on-vulkan-metal-and-direct3d-part-2

Maurice

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