30.08.2019, 21:29, "Jakub Narolewski" <izow...@gmail.com>: > Thank you Thiago for your suggestion :] > > I'm currently not able to use zstandard because I need it to work on my > client side - WebGL targeted Unity Engine builds. > > We had some problems getting it to work using different approaches. > > As for compression performance, zstd is still not as fast as lz4's > LZ4_compress_fast - at least not in my use case.
And not only yours - even benchmark results in zstd repository [1] demonstrate clearly that lz4 is substantially faster than zstd in both compression and decompression. [1] https://github.com/facebook/zstd -- Regards, Konstantin _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest