30.08.2019, 21:29, "Jakub Narolewski" <izow...@gmail.com>:
> Thank you Thiago for your suggestion :]
>
> I'm currently not able to use zstandard because I need it to work on my 
> client side - WebGL targeted Unity Engine builds.
>
> We had some problems getting it to work using different approaches.
>
> As for compression performance, zstd is still not as fast as lz4's 
> LZ4_compress_fast - at least not in my use case.

And not only yours - even benchmark results in zstd repository [1] demonstrate 
clearly that lz4 is substantially faster than zstd in both compression and 
decompression.

[1] https://github.com/facebook/zstd



-- 
Regards,
Konstantin
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