Hi,

We're working on complete glTF 2 support in Kuesa which is built on top of Qt 3D here:

https://github.com/KDAB/kuesa

Binary support is one of the next things on the backlog. Other missing features at present are morph target animations and multiple texture coordinate sets. These are planned for our next sprint.

Cheers,

Sean

On 25/03/2019 22:29, Marcin Musial wrote:
Hi,

Are there any plans for 5.13 to support loading also binary glTF 2.0 files (*.glb)? Qt3DRender::QSceneLoader is expecting JSON glTF text files only.

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