Hi,
We're working on complete glTF 2 support in Kuesa which is built on top
of Qt 3D here:
https://github.com/KDAB/kuesa
Binary support is one of the next things on the backlog. Other missing
features at present are morph target animations and multiple texture
coordinate sets. These are planned for our next sprint.
Cheers,
Sean
On 25/03/2019 22:29, Marcin Musial wrote:
Hi,
Are there any plans for 5.13 to support loading also binary glTF 2.0
files (*.glb)? Qt3DRender::QSceneLoader is expecting JSON glTF text
files only.
_______________________________________________
Interest mailing list
Interest@qt-project.org
https://lists.qt-project.org/listinfo/interest
--
Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
KDAB (UK) Ltd, a KDAB Group company
Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090
Mobile: +44 (0)7545 140604
KDAB - Qt Experts
_______________________________________________
Interest mailing list
Interest@qt-project.org
https://lists.qt-project.org/listinfo/interest