I filed a bug report: https://bugreports.qt.io/browse/QTBUG-69802
I couldn't figure out how to turn it off through the public API, but I did come up with a fragile hack to turn it off. In your inherited camera controller (or, subclass one of the existing ones): // Find and delete the escape key QActionInput. // This is a workaround for the change to QAbstractCameraController in Qt 5.11 // which added an escape key handler that performs a "view all" on the scene. // https://codereview.qt-project.org/#/c/226879/ // https://bugreports.qt.io/browse/QTBUG-69802 void inheritedCameraController::_deleteEscapeHandler() { QList<Qt3DInput::QActionInput *> list = findChildren<Qt3DInput::QActionInput *>(); for ( auto actionInput : list ) { if ( actionInput->buttons().count() != 1 ) { continue; } if ( actionInput->buttons().at( 0 ) == Qt::Key_Escape ) { delete actionInput; } } } --- Andy Maloney // https://asmaloney.com twitter ~ @asmaloney <https://twitter.com/asmaloney> On Wed, Aug 1, 2018 at 6:10 PM Andy <asmalo...@gmail.com> wrote: > Back in April, a commit added the functionality that the escape key does a > "view all" on the scene. > > https://codereview.qt-project.org/#/c/226879/ > > How do I prevent this? I can't figure out a way to turn it off/override it > in my derived camera controller. > > I have a ground plane and a model in the middle of it and when the user > hits escape it zooms the camera way out and it looks terrible (and it's > confusing). > > This feels like an application-specific functionality that doesn't belong > in this abstract base class. > > --- > Andy Maloney // https://asmaloney.com > twitter ~ @asmaloney <https://twitter.com/asmaloney> > >
_______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest