Hi Sean, As I wrote, I try to prepare test case example with same "basis" of 3d as in my application, but it suddenly turned out to be valid. Unfortunately I can't provide my entire application.
> Not sure what could be wrong off hand. Ok, never mind then. It's not so important. I'll try to do test case latter when got time for this. Just had a little hope that you'll easy solve this, something like "Yes, in commit #... we've changed ... so you need to ..." :) Sorry for bothering. 2017-04-14 20:22 GMT+03:00 Sean Harmer <s...@theharmers.co.uk>: > Hi, > > could you provide a test case for this please? Not sure what could be > wrong off hand. > > Cheers, > > Sean > > > On 14/04/2017 17:51, Oleg Evseev wrote: > >> Hi, >> >> Cause Sean is now get busy with SkyboxEntity, I take this opportunity to >> ask what could be wrong: >> >> Related to qt3d I have Qml with loader that loads qml with Scene3D. >> World3D - root entity is written in C++ and shared with qml with help of >> qmlRegisterType. >> >> hierarchy is this: >> World3D >> -- renderSettings (as component) >> ---- viewort (as activeFrameGraph) >> ------ renderSurfaceSelector >> -------- cameraSelector >> ---------- clearBuffers (light blue) >> ------------ QNoDraw >> ---------- layerFilter >> ------------ layerBackground (added layer) >> -- QSkyboxEntity (as a child) >> ---- layerBackground (as component) >> -- other objects >> >> (do not pay attention that there is no frustum culling disabling, it's >> not relevant now) >> >> It works with qt 5.8 (on Windows 7 and Android), but when I moved to qt >> 5.9 SkyboxEntity textures stop being rendered (they are just black) on >> Windows (but they are render on Android). >> I clean everything unrelated (other objects) to make simple example to >> post the bug, but it works! Skybox entity reneders fine. >> >> Even if I'm not setting parent for other objects in my application (that >> is there is only skyboxentity in 3d scene) I can't do the same - skybox >> is full black (it's not the clear buffer color by the way). >> >> I'm really confused what can be a problem? >> Qml buttons on top of the Scene3D? - No, I check it, simple example >> still works with them. >> >> Thanks in advance for help. >> >> --- >> With regards, Oleg >> >> >> >> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest >> >> _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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