Hi,
could you provide a test case for this please? Not sure what could be
wrong off hand.
Cheers,
Sean
On 14/04/2017 17:51, Oleg Evseev wrote:
Hi,
Cause Sean is now get busy with SkyboxEntity, I take this opportunity to
ask what could be wrong:
Related to qt3d I have Qml with loader that loads qml with Scene3D.
World3D - root entity is written in C++ and shared with qml with help of
qmlRegisterType.
hierarchy is this:
World3D
-- renderSettings (as component)
---- viewort (as activeFrameGraph)
------ renderSurfaceSelector
-------- cameraSelector
---------- clearBuffers (light blue)
------------ QNoDraw
---------- layerFilter
------------ layerBackground (added layer)
-- QSkyboxEntity (as a child)
---- layerBackground (as component)
-- other objects
(do not pay attention that there is no frustum culling disabling, it's
not relevant now)
It works with qt 5.8 (on Windows 7 and Android), but when I moved to qt
5.9 SkyboxEntity textures stop being rendered (they are just black) on
Windows (but they are render on Android).
I clean everything unrelated (other objects) to make simple example to
post the bug, but it works! Skybox entity reneders fine.
Even if I'm not setting parent for other objects in my application (that
is there is only skyboxentity in 3d scene) I can't do the same - skybox
is full black (it's not the clear buffer color by the way).
I'm really confused what can be a problem?
Qml buttons on top of the Scene3D? - No, I check it, simple example
still works with them.
Thanks in advance for help.
---
With regards, Oleg
_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest
_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest