Hi Is there a way to have a scene graph (called on beforeRendering) clear the buffers of a Scene3d on top of it?
i.e. I have a scene graph under my QML (similar to the Squircle example) where I call glClearColor, and a Scene3d with a RenderSurfaceSelector. glClearColor clears the scene graphs buffers, but doesn't touch the buffers from the RenderSurfaceSelector. Before the scene graph, I was using ClearBuffers in my RenderSurfaceSelector, but now that paints over my scene graph. The only way I can get it working is to use a clear colour with a zero alpha.. It works but it just seems wrong. Is there a better way to clear my buffers? Or maybe I'm just doing something completely wrong, e.g. should I be using a stencil or something? Thanks _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest