Hi

Is there a way to have a scene graph (called on beforeRendering) clear the 
buffers of a Scene3d on top of it?

i.e. I have a scene graph under my QML (similar to the Squircle example) where 
I call glClearColor, and a Scene3d with a RenderSurfaceSelector.

glClearColor clears the scene graphs buffers, but doesn't touch the buffers 
from the RenderSurfaceSelector.

Before the scene graph, I was using ClearBuffers in my RenderSurfaceSelector, 
but now that paints over my scene graph.  The only way I can get it working is 
to use a clear colour with a zero alpha.. It works but it just seems wrong.

Is there a better way to clear my buffers?  Or maybe I'm just doing something 
completely wrong, e.g. should I be using a stencil or something?

Thanks
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