I've noticed that for rendering static scene Qt3d isn't very efficient. For my application, I mostly render static scene and only need to re-render when the camera position changes. I've noticed even with my simple static scene that my application uses 20% of my CPU went the application is doing absolutely nothing. This isn't great and will unnecessarily use up battery life. Any ideas on preventing the Scene3d from rendering forever and only update on geometry or camera changes?
Thanks, Phi|ip -- Phi|ip
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