Oleg, Add an instance of QNoDepthMask. It inherits QRenderState.
Look in the qt3d/src/render/renderstates folder for all available renderstates. I don't think they are all documented yet. Harald Thank you, Sean and Harald. I tried that order you suggested in "enable-qml" as I mentioned in the previous letter (2016.07.10) Only if I put ClearBuffers into LayerFilter: > * Viewport > ** RenderSurfaceSelector > *** CameraSelector > **** LayerFilter [layer = sceneLayer] > ***** ClearBuffers > filtering got work > And this one is working too (thanks, do not about NoDraw class): alternatively put a NoDraw as a child of CLearBuffers to prevent that > branch from drawing anything. > But in my project with "opaque", "environment" and "transparent" layers this order: * Viewport ** RenderSurfaceSelector *** CameraSelector **** LayerFilter [layer = opaque] ***** ClearBuffers **** LayerFIlter [layer = environment] **** LayerFilter [layer = transparent] ***** SortPolicy [ front to back] didn't work in first - there was only environment entity. That's why I wrote new letter. After all, I have understood that it was my bad. The thing is that every drawable entity should have layer component, that is, if only root entity have layer component (as I did), it's children are filtered and not rendered. *Entity (layer= opaque) **Entity child 1 (mesh,material, [not rendered if there is no layer]) **Entity child 2 (mesh,material, [not rendered if there is no layer]) I can add Layer to all "my" own entities, I am creating, but what should I do with many entities within obj 3d model loaded with help of SceneLoader. I need to loop through all entities and add corresponding layer to each? Or may be there is another way to tell framegraph to render all entities that are inside Entity with Layer component? p.s. still have a question about how to do RenderStateSet [ disable depth writes ] leaf, you wrote about QRenderStateSet *renderStateSet = new QRenderStateSet(); QRenderState *renderState = new QRenderState(); renderState->???; renderStateSet->addRenderState(renderState); How to make "disable depth writes" renderState? Thank you for help! --- Regards, Oleg 2016-07-12 12:17 GMT+03:00 Sean Harmer <sean.har...@kdab.com>: > Hi, > > On 12/07/2016 09:18, Harald Vistnes wrote: > > Oleg, > > Did you try putting the ClearBuffers as a child of the first LayerFilter? > Then the second LayerFilter can be a leaf node. > > * Viewport > ** RenderSurfaceSelector > *** CameraSelector > **** LayerFilter [layer = opaque] > ***** ClearBuffers > **** LayerFilter [layer = transparent] > > > That should work, or alternatively put a NoDraw as a child of CLearBuffers > to prevent that branch from drawing anything. > > Cheers, > > Sean > > Harald > On Jul 12, 2016 09:38, "Oleg Evseev" < <ev.m...@gmail.com> > ev.m...@gmail.com> wrote: > >> >> 2016-07-10 19:09 GMT+03:00 Oleg Evseev <ev.m...@gmail.com>: >> >>> I tried to make following sequence in "enable-qml" manual test example >>> by cleaning it (attached it): >>> >>> * Viewport >>> ** RenderSurfaceSelector >>> *** CameraSelector >>> **** ClearBuffers >>> **** LayerFilter [layer = sceneLayer] >>> >>> And it renders whole scene (sphere + floor), that is, ignores >>> LayerFilter: >>> >> >> Experiment with different ordering, still can't understand how it works. >> May it be a bug with LayerFilter? Should I file in JIRA? >> >> --- >> Regards, Oleg >> >> >> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest >> >> > > _______________________________________________ > Interest mailing > listInterest@qt-project.orghttp://lists.qt-project.org/mailman/listinfo/interest > > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > > _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
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