I finally found a work around to fix my crash when loading models after few unload.
I simply release myself all children of the delete entity with the following recursive method : void releaseModel(Qt3DCore::QNode& model) { QEntity* entity = dynamic_cast<QEntity*>(&model); if (entity) { QComponentVector components = entity->components(); foreach (QComponent* component, components) { entity->removeComponent(component); delete component; } } QNodeVector nodes = model.childNodes(); foreach (QNode* node, nodes) { releaseModel(*node); delete node; } } I don't know why I haven't the same behavior when letting Qt doing it. Need I fill a bug? It seems that Qt3D have a lot of memory leaks, after changing a few projects our application use more than 1Go when with our actual 3D engine it's always lower than 200Mo. 2016-06-16 23:03 GMT+02:00 Xavier Bigand <flamaros.xav...@gmail.com>: > Thank for the report. > > I was not sure if it wasn't me doing something wrong. > > But it might be the case, because the assert seems to come from a bad > ressources management. > When I switch projects I simply delete entities that attached to the root > one, but doing this leads to the assert at a certain time and memory leaks > apparently. > > My scenes are composed of objects that I load from a custom file format, > it's for an architecture software. > > I can load 2 projects in a row, and on the third I get the assert. > > It seems that I can debug when using Visual instead of QtCreator. And it > surprise me because the release of ressources seems to be done later than > when I call the delete of entities. > > > 2016-06-16 21:14 GMT+02:00 Harald Vistnes <harald.vist...@gmail.com>: > >> I get the same QMetaProperty::read warning. I just filed a Jira for it. >> https://bugreports.qt.io/browse/QTBUG-54159?filter=17174 >> >> Annoying and it came recently, but not critical as you can continue >> running the debugger. >> >> Harald >> >> 2016-06-16 17:53 GMT+02:00 Xavier Bigand <flamaros.xav...@gmail.com>: >> >>> Sometimes when it doesn't crash on the first scene switch I can get this >>> assert : >>> ASSERT: "m_entries[index].m_counter == handle.counter()" in file >>> c:/Users/qt/work/qt/qt3d/src/core/resources/qhandlemanager_p.h, line 170 >>> >>> Sadly it seems that I am not able to debug it with source code. >>> >>> 2016-06-16 17:35 GMT+02:00 Xavier Bigand <flamaros.xav...@gmail.com>: >>> >>>> I am getting the following message when I unload a scene. I am simply >>>> deleting the entities I don't have to display anymore. >>>> >>>> QMetaProperty::read: Unable to handle unregistered datatype >>>> 'Qt3DRender::QBuffer*' for property 'Qt3DRender::QAttribute::buffer' >>>> >>>> What is the proper way to unload meshes in c++? Need I also delete all >>>> attached components (QGeometryRenderer, QBuffer, ...)? >>>> >>>> -- >>>> Xavier >>>> >>> >>> >>> >>> -- >>> Xavier >>> >>> _______________________________________________ >>> Interest mailing list >>> Interest@qt-project.org >>> http://lists.qt-project.org/mailman/listinfo/interest >>> >>> >> > > > -- > Xavier > -- Xavier
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