Maybe you read this
https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ?

Regards, Oleg

2016-05-24 20:36 GMT+03:00 Pierre Chicoine <pierrechicoine...@gmail.com>:

> I believe I read somewhere in connection with Qt3D that there was a more
> organic object and texture type that loads faster into a mesh object that
> did not go through a heavy parsing stage. Is that accurate or should we
> continue to use obj or 3ds types for objects and jpg or png for textures?
>
> Pierre Chicoine
>
>
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