Maybe you read this https://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/ ?
Regards, Oleg 2016-05-24 20:36 GMT+03:00 Pierre Chicoine <pierrechicoine...@gmail.com>: > I believe I read somewhere in connection with Qt3D that there was a more > organic object and texture type that loads faster into a mesh object that > did not go through a heavy parsing stage. Is that accurate or should we > continue to use obj or 3ds types for objects and jpg or png for textures? > > Pierre Chicoine > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > >
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