> On 08 May 2016, at 01:22, Artem Fedoskin <afedosk...@gmail.com> wrote: > > 1. Could you tell me please how one can set custom geometry for QSGClipNode > (not the rectangular one)? Should I just create QSGeometry with > QSGGeometry::defaultAttributes_Point2D() attribute and add vertices? Will > Scene Graph recognize that polygon is closed (I need clipping to have a form > of circle)?
You need to add triangles though, not a polygon outline. And when you add triangles, closing the polygon is no longer an issue :) > 2. If I want to maintain a cache for a bunch of QSGTextures and reuse them > for changing texture of QSGSimpleTextureNode how should I delete them? Should > I just explicitly delete them in destructor of QSGNode derived object in > which I hold them? Yes, you need to manage them yourself and deleting them from a QSGNode is the most sensible place as QSGNodes will be cleaned up automatically. > 3. If I set opacity to 0 does this mean that node is not rendered? How is it > different from just taking a node out of a node tree? The approaches should be pretty much the same thing internally. cheers, Gunnar > > Regards, Artem Fedoskin > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest