1. Could you tell me please how one can set custom geometry for QSGClipNode (not the rectangular one)? Should I just create QSGeometry with QSGGeometry::defaultAttributes_Point2D() attribute and add vertices? Will Scene Graph recognize that polygon is closed (I need clipping to have a form of circle)? 2. If I want to maintain a cache for a bunch of QSGTextures and reuse them for changing texture of QSGSimpleTextureNode how should I delete them? Should I just explicitly delete them in destructor of QSGNode derived object in which I hold them? 3. If I set opacity to 0 does this mean that node is not rendered? How is it different from just taking a node out of a node tree?
Regards, Artem Fedoskin
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