[bump] Does anyone have any suggestions on how to use an in-memory QImage as a QTextureImage? Or any other way to create a QNormalDiffuseMapAlphaMaterial from an in-memory QImage? I must be missing something obvious.
--- Andy Maloney // https://asmaloney.com twitter ~ @asmaloney <https://twitter.com/asmaloney> On Tue, Apr 5, 2016 at 8:30 AM, Andy <asmalo...@gmail.com> wrote: > I have a QImage that I'm generating programmatically using a QPainter > which I want to use as a texture. > > I want to use it in a QNormalDiffuseMapAlphaMaterial as a diffuse texture > - so it needs a QTextureImage whose source is set using a QUrl. > > How do I get from my in-memory QImage to a QUrl to set this source? Or is > there another path I'm missing to accomplish this? > > I'm also going to want to render text as a billboard - is this the right > way to do it too? (Generate into a QImage with QPainter and use textures > on a QPlaneMesh?) > > (C++, not QML) > > Thanks! > > --- > Andy Maloney // https://asmaloney.com > twitter ~ @asmaloney <https://twitter.com/asmaloney> > >
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