I have a QImage that I'm generating programmatically using a QPainter which
I want to use as a texture.

I want to use it in a QNormalDiffuseMapAlphaMaterial as a diffuse texture -
so it needs a QTextureImage whose source is set using a QUrl.

How do I get from my in-memory QImage to a QUrl to set this source?  Or is
there another path I'm missing to accomplish this?

I'm also going to want to render text as a billboard - is this the right
way to do it too?  (Generate into a QImage with QPainter and use textures
on a QPlaneMesh?)

(C++, not QML)

Thanks!

---
Andy Maloney  //  https://asmaloney.com
twitter ~ @asmaloney <https://twitter.com/asmaloney>
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