On Wednesday 23 March 2016 16:57:04 Jason H wrote: > Not sure. This is an app for a tablet, I've always packaged assets in qrc, > because it "just worked". I could try DISTFILES, but I'm unsure how that > work on mobile platforms. > > Sent: Wednesday, March 23, 2016 at 11:41 AM > > From: "Gian Maxera" <gmax...@gmail.com> > > To: "Jason H" <jh...@gmx.com> > > Cc: "interest@qt-project.org Interest" <interest@qt-project.org> > > Subject: Re: [Interest] Very large QRC file > > > > My absolute rule is Never Never put big files into qrc file. > > Can you avoid it too ?
No need, just put it into a binary resource file and load that at runtime. That avoids the compilation step. Put something like this in your .pro/.pri file: RCC_BINARY_SOURCES += \ $$PWD/assets/mybigmedia.qrc asset_builder.commands = $$[QT_HOST_BINS]/rcc -binary ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT} -no-compress asset_builder.depend_command = $$[QT_HOST_BINS]/rcc -list $$QMAKE_RESOURCE_FLAGS ${QMAKE_FILE_IN} asset_builder.input = RCC_BINARY_SOURCES asset_builder.output = $$OUT_PWD/${QMAKE_FILE_IN_BASE}.qrb asset_builder.CONFIG += no_link target_predeps QMAKE_EXTRA_COMPILERS += asset_builder Notice the -no-compress option too this can save runtime CPu costs involved with decompressing the data especially for already compressed formats such as most video codecs. Then in your c++ source add: QResource::registerResource("mybigmedia.qrb"); and use it just like any other resource. Just remember to deploy the qrb file with your app. Cheers, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK Klarälvdalens Datakonsult AB, a KDAB Group company Tel. UK +44 (0)1625 809908, Sweden (HQ) +46-563-540090 KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest