I done various app for Android and iOS … never used QRC. On Android use “assets” and on iOS use Bundle data.
> On 23 Mar 2016, at 15:57, Jason H <jh...@gmx.com> wrote: > > Not sure. This is an app for a tablet, I've always packaged assets in qrc, > because it "just worked". I could try DISTFILES, but I'm unsure how that work > on mobile platforms. > > >> Sent: Wednesday, March 23, 2016 at 11:41 AM >> From: "Gian Maxera" <gmax...@gmail.com> >> To: "Jason H" <jh...@gmx.com> >> Cc: "interest@qt-project.org Interest" <interest@qt-project.org> >> Subject: Re: [Interest] Very large QRC file >> >> My absolute rule is Never Never put big files into qrc file. >> Can you avoid it too ? >> >>> On 23 Mar 2016, at 15:39, Jason H <jh...@gmx.com> wrote: >>> >>> I have a qrc devoted to media: audio and video. It's only about 100 megs >>> total of both (2 videos and several languages for each). It results in >>> about a 500MB cpp file. It takes 8 gigs to compile, which is what my >>> hardware ram is, so I spend a lot of time swapping. >>> >>> Everytime I compile it takes 10 minutes to compile the assets.qrc, even >>> though it doesn't change. Is there a way that I can get the build system to >>> be more intelligent about building it? >>> _______________________________________________ >>> Interest mailing list >>> Interest@qt-project.org >>> http://lists.qt-project.org/mailman/listinfo/interest >> >> _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest