I tried to use a QPhongMaterial to test without using textures and I have the same issue.
I think that I have to launch a memory debugguer because the output is weird : t erminate called after throwing an instance of ' std::bad_alloc' what(): std::bad_alloc Invalid parameter passed to C runtime function. Invalid parameter passed to C runtime function. terminate called recursively Invalid parameter passed to C runtime function. Invalid parameter passed to C runtime function. terminate called recursively Invalid parameter passed to C runtime function. Invalid parameter passed to C runtime function. QWaitCondition: Destroyed while threads are still waiting QWaitCondition: Destroyed while threads are still waiting QWaitCondition: Destroyed while threads are still waiting QWaitCondition: Destroyed while threads are still waiting QWaitCondition: Destroyed while threads are still waiting QWaitCondition: Destroyed while threads are still waiting QWaitCondition: Destroyed while threads are still waiting QWaitCondition: Destroyed while threads are still waiting 2016-03-18 21:47 GMT+01:00 Xavier Bigand <flamaros.xav...@gmail.com>: > Hi, > > I have successfully integrated a Qt3D view in our project. I can load few > of our models with Qt3D but at a certain moment it make the application > crash. > > When I use Nsight to try to understand the issue, my PC completely freeze > and I need reboot, so I suspect a wrong OpenGL command from Qt3D that make > the driver bug. > I saw that Qt3D let all textures bind, I was around to 32 when the crash > came. > > Is there a way to activate logs of Qt3D? > > For the moment I instantiate one QDiffuseMapMaterial per mesh with one > texture (some can be shared). > > > PS : I have a Nvidia 670 GTX with drivers version 364.51 > > -- > Xavier > > -- Xavier
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