Hi, I have successfully integrated a Qt3D view in our project. I can load few of our models with Qt3D but at a certain moment it make the application crash.
When I use Nsight to try to understand the issue, my PC completely freeze and I need reboot, so I suspect a wrong OpenGL command from Qt3D that make the driver bug. I saw that Qt3D let all textures bind, I was around to 32 when the crash came. Is there a way to activate logs of Qt3D? For the moment I instantiate one QDiffuseMapMaterial per mesh with one texture (some can be shared). PS : I have a Nvidia 670 GTX with drivers version 364.51 -- Xavier
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