Having attempted to create a MyConeMesh/Geometry outside of the Qt source tree based upon CylinderMesh and CylinderGeometry (made more interesting by the internal private implementation tendrils); suggest creating a hybrid of the "custom-mesh-cpp" example and one of the aforementioned mesh/geometry duos that combines the geometry vertex, indices, functors, etc from the two shapes you mentioned.
This approach worked out quite well so far for implementing a variation on a truncated cone. > On Jan 22, 2016, at 2:50 PM, Andy <asmalo...@gmail.com> wrote: > > Let's say I want to create a FooMesh (a QGeometryRenderer) and I want to > create that mesh by combining a cylinder and a torus. > > Is there a way for me to create a FooGeometry that uses both a > QCylinderGeometry and a QTorusGeometry? > > I may be thinking about the problem the wrong way, so guidance appreciated. > The goal is to create a new mesh that is constructed using the primitive > geometries instead of re-implementing them. > > Thanks! > > - Andy > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest