Let's say I want to create a FooMesh (a QGeometryRenderer) and I want to create that mesh by combining a cylinder and a torus.
Is there a way for me to create a FooGeometry that uses both a QCylinderGeometry and a QTorusGeometry? I may be thinking about the problem the wrong way, so guidance appreciated. The goal is to create a new mesh that is constructed using the primitive geometries instead of re-implementing them. Thanks! - Andy
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