Let's say I want to create a FooMesh (a QGeometryRenderer) and I want to
create that mesh by combining a cylinder and a torus.

Is there a way for me to create a FooGeometry that uses both a
QCylinderGeometry and a QTorusGeometry?

I may be thinking about the problem the wrong way, so guidance
appreciated.  The goal is to create a new mesh that is constructed using
the primitive geometries instead of re-implementing them.

Thanks!

- Andy
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