Hi, you shouldn't rely on glLineWidth at all. It works only for a very limited amount of values, if at all. Its a deprecated feature, if you want thick lines you will need to create a triangle strip.
Best regards Björn Breitmeyer -- Björn Breitmeyer | bjoern.breitme...@kdab.com | Senior Software Engineer KDAB (Deutschland) GmbH&Co KG, a KDAB Group company Germany: +49-30-521325470, Sweden (HQ): +46-563-540090 KDAB - Qt Experts - Platform-independent software solutions Am Mittwoch, 9. September 2015, 03:39:10 schrieb Bin Chen: > Hi, Guys, > > I am evaluating Qt3D with a new project. I wrote a customised Qt3D object > for loading and displaying triangle mesh lines in 3d scene and wondering > where I can put in glLineWidth to change the line width. > What I am doing is inheriting from Qt3D::QAbstractMesh, and providing a > Qt3D::QAbstractMeshFunctorPtr to return Qt3D::QMeshData constructed with > Qt3D::QMeshData::Lines. > I can’t find anywhere I can specify the line width in any Qt3D QML objects. > > I know I can achieve that by shaders but I think using glLineWidth is a > simpler way to do it. > Does Qt3D allow me to specify any OpenGL function calls during rendering for > a particular object? > Thanks very much! > > Bin Chen > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest
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