On Wednesday 09 Sep 2015 03:39:10 Bin Chen wrote: > Hi, Guys, > > I am evaluating Qt3D with a new project. I wrote a customised Qt3D object > for loading and displaying triangle mesh lines in 3d scene and wondering > where I can put in glLineWidth to change the line width. > What I am doing is inheriting from Qt3D::QAbstractMesh, and providing a > Qt3D::QAbstractMeshFunctorPtr to return Qt3D::QMeshData constructed with > Qt3D::QMeshData::Lines. > I can’t find anywhere I can specify the line width in any Qt3D QML objects. > > I know I can achieve that by shaders but I think using glLineWidth is a > simpler way to do it. > Does Qt3D allow me to specify any OpenGL function calls during rendering for > a particular object?
No, we don't allow arbitrary OpenGL calls to be injected so that we can track the state. We will need to add API for this somewhere to handle this use case. Could you file a JIRA for this please? Thanks, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK KDAB (UK) Ltd, a KDAB Group company Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 Mobile: +44 (0)7545 140604 KDAB - Qt Experts _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest