Since this is a Qt Interest list, how does cascade help or integrate with Qt?
What would be better, Qt With Cascade and/or Qt With Qt3d? Or is it better to use Cascade without Qt? md On 8/13/2015 8:18 AM, Berkay Elbir wrote: > Hello, > > You can consider OpenCascade(OCC) for 3D programming, it has also a > python wrapper that is an opensource project. I use opencascade with qt > for a desktop cad/cam application at my job. > This is a link for python wrapper of OCC : > https://github.com/tpaviot/pythonocc-core > > I do not know much detail about this project but I think you can look > this as well. > > Good luck, > > Berkay Elbir > > > On Thu, Aug 13, 2015 at 3:59 PM, Carlos Jordão <carlosjor...@gmail.com > <mailto:carlosjor...@gmail.com>> wrote: > > Dear list, > > I want to start a personal project about Network data visualization > in 3D, using python. I want to learn more deeply about python and > some network specifics behaviors (the main thing), putting this in a > 3D environment - it is a requirement, but I don't want to waste too > much time on this. The 3D environment would be something restricted, > like Flyby Camera moving as "Minecraft" in Creative mode, inside a > finite rectangular box where data is plotted. I intend to put some > animations, in order to visualize network flows. > > However, I've never programmed a 3D application before, and I don't > know where to start first. I'm considering using python and QT-GL, > as they seem to be a good fit and flexible. I'm looking for 3D > frameworks to let me focus on other aspects of this software. VTK > like seems very good, complete but very specific to data > visualization, which limits how data is shown and I couldn't figure > out a way to override this. Others frameworks like vispy or PhiloGL > are interesting, but I would have some programming to adjust things > exactly. Game engines don't seem to fit well. > > So, I would like to hear a advice from who has experience in 3D > programming field about useful frameworks to this situation (or > point out some directions). Books sugestions are welcome. I > understand that some programming is always necessary, but I prefer > to avoid getting stuck making workarounds on a 3D framework just to > get what I want. > > > Thanks > > _______________________________________________ > Interest mailing list > Interest@qt-project.org <mailto:Interest@qt-project.org> > http://lists.qt-project.org/mailman/listinfo/interest > > > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > -- No spell checkers were harmed during the creation of this message. _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest