Hello, How did you fix the first issue?
Christophe > Le 4 juil. 2014 à 03:50, Yang Fan <missd...@gmail.com> a écrit : > > I have submitted an iOS app powered by Qt technology to Apple App Store > successfully, you may get it from > https://itunes.apple.com/cn/app/istkani-le-tou-xing-cai-piao/id841279537. > Since this is my first iOS app, before it was published successfully, Apple > had refused it for 2 times. The first one was UI issue, I use QtQuick to draw > the whole UI, but it's not a game, so Apple says you should use native > component such as buttons, push notification services etc. The next one was > about IAP, I had registered some IAP items in the App Store, but didn't > implement the IAP in the app, this was the reason they refused the second > time. > After I fixed the issues they filed, the app was accepted. It cost me 2 > months since my first submitting to the final acceptance. > > >> On Fri, Jul 4, 2014 at 2:34 AM, Pavel Mogilevskiy <pmogilevs...@gmail.com> >> wrote: >> Hello everyone! >> >> I would like to ask you if it's possible to submit my Qt >> application for iOS to iOS App Store. >> What are requirements? Are there any restriction? >> I heard that Apple doesn't allow to submit applications that >> bundle dylibs to iOS App Store? Is this true? >> >> Thanks for any information. >> >> I'm using Qt 5.3.1 LGPL, iOS SDK 7.1. Application has been >> written with Qt Widgets (non QtQuick/QML). >> >> Thanks! >> >> -- >> Best regards, >> Pavel Mogilevskiy mailto:pmogilevs...@gmail.com >> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest > > > > -- > Regards, > Fan Yang > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest
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