I understand, I wonder why until 5.1 a x86 OpenGL Version for VS2012 was
delivered or am I mistaken?


On Thu, Dec 12, 2013 at 11:17 AM, Koehne Kai <kai.koe...@digia.com> wrote:

>
> > -----Original Message-----
> > From: interest-bounces+kai.koehne=digia....@qt-project.org
> > [mailto:interest-bounces+kai.koehne=digia....@qt-project.org] On Behalf
> Of
> > Philipp Kursawe
> > Sent: Thursday, December 12, 2013 11:05 AM
> > To: interest@qt-project.org
> > Subject: [Interest] Where are the 5.2 VS2012 x86 OpenGL binaries
> >
> > Why are they not part of this release, but only VS2010 comes with x86
> > OpenGL support?
> > For the desktop I would love to go completly without any dependency on
> > OpenGL but since that is not an option anymore (QtGUI depends on it for
> > whatever reason) I would like to have the smallest deploy size possible
> and
> > that is the OpenGL version, not the "non OpenGL" version that uses this
> > ANGLE wrapper for DirectX (which is provided as binaries for VS2012 x86).
> >
> > Ideas? Reason?
>
> The problem is the number of combinations: compiler x bitness x
> anglevsopengl. We simply don’t have the resources to compile & test every
> single one of them, and even if we had: Every new configuration increases
> the risk that 'something' goes bonkers during the release process.
>
> Let's hope that we'll eventually get rid of the angle vs opengl split at
> configure time, so that we can have one package. Until then, you'd either
> compile yourself, or live with the additional libs, which are arguably not
> that big (761kb)...
>
> If you care about sizes, you should rather look into stripping content out
> of ICU (24 MB in stock configuration) ;)
>
> Kai
>
>
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