I understand, I wonder why until 5.1 a x86 OpenGL Version for VS2012 was delivered or am I mistaken?
On Thu, Dec 12, 2013 at 11:17 AM, Koehne Kai <kai.koe...@digia.com> wrote: > > > -----Original Message----- > > From: interest-bounces+kai.koehne=digia....@qt-project.org > > [mailto:interest-bounces+kai.koehne=digia....@qt-project.org] On Behalf > Of > > Philipp Kursawe > > Sent: Thursday, December 12, 2013 11:05 AM > > To: interest@qt-project.org > > Subject: [Interest] Where are the 5.2 VS2012 x86 OpenGL binaries > > > > Why are they not part of this release, but only VS2010 comes with x86 > > OpenGL support? > > For the desktop I would love to go completly without any dependency on > > OpenGL but since that is not an option anymore (QtGUI depends on it for > > whatever reason) I would like to have the smallest deploy size possible > and > > that is the OpenGL version, not the "non OpenGL" version that uses this > > ANGLE wrapper for DirectX (which is provided as binaries for VS2012 x86). > > > > Ideas? Reason? > > The problem is the number of combinations: compiler x bitness x > anglevsopengl. We simply don’t have the resources to compile & test every > single one of them, and even if we had: Every new configuration increases > the risk that 'something' goes bonkers during the release process. > > Let's hope that we'll eventually get rid of the angle vs opengl split at > configure time, so that we can have one package. Until then, you'd either > compile yourself, or live with the additional libs, which are arguably not > that big (761kb)... > > If you care about sizes, you should rather look into stripping content out > of ICU (24 MB in stock configuration) ;) > > Kai > >
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