Why are they not part of this release, but only VS2010 comes with x86 OpenGL support? For the desktop I would love to go completly without any dependency on OpenGL but since that is not an option anymore (QtGUI depends on it for whatever reason) I would like to have the smallest deploy size possible and that is the OpenGL version, not the "non OpenGL" version that uses this ANGLE wrapper for DirectX (which is provided as binaries for VS2012 x86).
Ideas? Reason?
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