2013/9/18 Rutledge Shawn <shawn.rutle...@digia.com>: > Well, I used PinchArea to zoom each item, but if you want to zoom the whole > screen I guess you only need one.
Yes, I guess I only need that. My only question is: would the pinch gesture also handle dragging? I'd be very happy if I could zoom-drag the whole thing at the same time, but given that I don't need single-finger strokes in the empty area, I could use the Flickable thing and be done with it. > Arbitrary multi-finger interactions are possible with MultiPointTouchArea but > it's a little more complex to use. Would I need to write my own detection code? I could probably do that. > That looks like fun. It should be doable, but as you say drawing and > recognizing a path will have to be some custom work I think. IMO path > drawing is basic enough that we ought to have it in QtQuick some day - no > promises of course. ;-) Of course :) I was actually hoping to find something like Apple's iOS gestural framework which is so far the closest thing to what I need. In that case you can attach gesture recognizers to views (views are simply whatever visual object you draw on the screen) and the whole thing is handled in a sort of graphical scene kind of way with a view hierarchy that implicitly sets priorities for gestures. Unfortunately that doesn't even work for plain old Cocoa so I'm completely out of luck. 2013/9/18 Casimiro, Daniel C CIV NUWC NWPT <daniel.casim...@navy.mil>: > I developed qtuiotouch for use with QML apps. The plugin works better with > QML/Quick apps than traditional QWidget applications. Awesome! I'm going to test this on the big screen in the next few hours. -- Andrea Franceschini _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest