You got it! Thanks for the example!! :-)


________________________________
 From: Josiah Bryan <josiahbr...@gmail.com>
To: Jason H <scorp...@yahoo.com> 
Cc: Lopes Yoann <yoann.lo...@digia.com>; "evazq...@grm.uci.cu" 
<evazq...@grm.uci.cu>; "interest@qt-project.org" <interest@qt-project.org> 
Sent: Tuesday, September 17, 2013 10:04 AM
Subject: Re: [Interest] About usb cameras
 


I created a class I called "VideoSurfaceAdapter" which inherits from a 
QAbstractVideoSurface which allows me access to the raw frames. See 
https://code.google.com/p/livepro/source/browse/trunk/gfxengine/QtVideoSource.cpp
 for the code.

Basically, in supportedPixelFormats() I return the formats I'll support, and 
then in present(...), I do the conversion using QImage - the code is all in the 
link above.

I hope this helps - forgive me if I misunderstood your problem.



On Tue, Sep 17, 2013 at 9:52 AM, Jason H <scorp...@yahoo.com> wrote:

Thanks, but I am still not clear. 
>
>
>If I subclass QAbstractVideoSurface  (video probe is out - I need it on 
>Windows) How do I get it into a QImage/Pixmap? 
>I am guessing that I would set the pixel format for it to be the same as for 
>QImage? According to the that logic and the docs, there are a few formats that 
>will work:
>Format_ARGB32, Format_ARGB32_Premultiplied, Format_RGB32, Format_RGB555, 
>Format_ARGB8565_Premultiplied
>
>
>
>But will Qt do the conversion (if so how? lines of code please!). Do I tell 
>the video source to give me a format? Does that format have to be supported by 
>the device?
>
>
>I don't mind updating the screen, as I will be generating an overlay. and 
>pushing that to the screen. 
>
>
>Thanks!
>
>
>
>
>
>________________________________
> From: Lopes Yoann <yoann.lo...@digia.com>
>To: Jason H <scorp...@yahoo.com> 
>Cc: "evazq...@grm.uci.cu" <evazq...@grm.uci.cu>; "interest@qt-project.org" 
><interest@qt-project.org> 
>Sent: Tuesday, September 17, 2013 7:18 AM
>
>Subject: Re: [Interest] About usb cameras
> 
>
>
>On Sep 16, 2013, at 5:46 PM, Jason H wrote:
>Can someone tell me how to grab a frame and what is needed to be done to get 
>to the point where I can do image processing easily? 
>
>With the C++ API you can use QVideoProbe 
>(http://qt-project.org/doc/qt-5.0/qtmultimedia/qvideoprobe.html). Though, with 
>a camera source, it will currently work only on Linux with the GStreamer 
>backend. The frames can be in any format, including an OpenGL texture, and 
>you'll have to to convert it to a QImage yourself if it's what you want to do.
>
>
>You can also subclass QAbstractVideoSurface 
>(http://qt-project.org/doc/qt-5.0/qtmultimedia/qabstractvideosurface.html). It 
>will work on all platforms and you will be able to specify the format of the 
>received frames with supportedPixelFormats(). You will also have to take care 
>of showing the frames on screen youself...
>
>
>Yoann Lopes
>Senior Software Engineer - Digia, Qt
>Visit us on: http://qt.digia.com
>
>
>_______________________________________________
>Interest mailing list
>Interest@qt-project.org
>http://lists.qt-project.org/mailman/listinfo/interest
>
>


-- 
Josiah Bryan
765-215-0511
josiahbr...@gmail.com 
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