Thanks, but I am still not clear.
If I subclass QAbstractVideoSurface (video probe is out - I need it on
Windows) How do I get it into a QImage/Pixmap?
I am guessing that I would set the pixel format for it to be the same as for
QImage? According to the that logic and the docs, there are a few formats that
will work:
Format_ARGB32, Format_ARGB32_Premultiplied, Format_RGB32, Format_RGB555,
Format_ARGB8565_Premultiplied
But will Qt do the conversion (if so how? lines of code please!). Do I tell the
video source to give me a format? Does that format have to be supported by the
device?
I don't mind updating the screen, as I will be generating an overlay. and
pushing that to the screen.
Thanks!
________________________________
From: Lopes Yoann <yoann.lo...@digia.com>
To: Jason H <scorp...@yahoo.com>
Cc: "evazq...@grm.uci.cu" <evazq...@grm.uci.cu>; "interest@qt-project.org"
<interest@qt-project.org>
Sent: Tuesday, September 17, 2013 7:18 AM
Subject: Re: [Interest] About usb cameras
On Sep 16, 2013, at 5:46 PM, Jason H wrote:
Can someone tell me how to grab a frame and what is needed to be done to get to
the point where I can do image processing easily?
With the C++ API you can use QVideoProbe
(http://qt-project.org/doc/qt-5.0/qtmultimedia/qvideoprobe.html). Though, with
a camera source, it will currently work only on Linux with the GStreamer
backend. The frames can be in any format, including an OpenGL texture, and
you'll have to to convert it to a QImage yourself if it's what you want to do.
You can also subclass QAbstractVideoSurface
(http://qt-project.org/doc/qt-5.0/qtmultimedia/qabstractvideosurface.html). It
will work on all platforms and you will be able to specify the format of the
received frames with supportedPixelFormats(). You will also have to take care
of showing the frames on screen youself...
Yoann Lopes
Senior Software Engineer - Digia, Qt
Visit us on: http://qt.digia.com
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