On quarta-feira, 21 de agosto de 2013 19:40:21, John C. Turnbull wrote:
> Thanks Andrew,
> 
> As I don't have immediate access to the codebase, are you able to tell how
> those glyph paths generated by GDI get rendered in an OpenGL context?

I thought directwrite support was dropped because it was too unstable. I could 
be wrong though.

No, I think the difference here is that Qt Quick 2 used depth maps to render 
glyphs, which allowed for smooth scaling. In most cases, the new font engine 
would produce much better results than other engines. However, the results are 
still *different* and on Windows they're different enough that people started 
asking for the ability to render text using GDI again. That's the feature.

-- 
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center

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