Thanks Joseph but that link doesn't answer my question as to how the native
text is actually rendered i.e. what library/technology.

 

I would like to know because my (limited) understanding of Qt is that it
uses OpenGL for graphics (even on Windows) and, given that OpenGL does not
have any native font rendering API, how is the text rendered in a "native"
way so that it appears in an OpenGL context?  For example, is DirectWrite
used to render the text to a buffer which is then blasted into the OpenGL
context?

 

From: interest-bounces+ozemale=ozemail.com...@qt-project.org
[mailto:interest-bounces+ozemale=ozemail.com...@qt-project.org] On Behalf Of
Joseph Crowell
Sent: Wednesday, 21 August 2013 18:32
To: interest@qt-project.org
Subject: Re: [Interest] Native text rendering in Qt 5.1 on Windows

 

Here's an blog about that feature from digia.
http://blog.qt.digia.com/blog/2012/08/08/native-looking-text-in-qml-2/

On 21/08/2013 08:33 AM, ozem...@ozemail.com.au
<mailto:ozem...@ozemail.com.au>  wrote:

With Qt 5.1 I am able to choose "native" text rendering for my QML text
objects.

What does "native" actually mean here on Windows?
What is actually used to render such text on Windows? (i.e. is it
DirectWrite or some other method)

Thanks,

-jct





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