On Thu, Jun 13, 2013 at 9:02 AM, André Somers <an...@familiesomers.nl> wrote: > Op 13-6-2013 8:46, Mark schreef: >> On Thu, Jun 13, 2013 at 7:56 AM, Sletta Gunnar <gunnar.sle...@digia.com> >> wrote: >>> On Jun 12, 2013, at 9:58 PM, Mark <mark...@gmail.com> wrote: >>> >>>> Hi Gunnar, >>>> >>>> I just tried your example out (from the new review link [1]) and >>>> you've truly done a amazing job! + you saved my days of fiddling >>>> around :) >>>> Big pros! It runs well on Qt with OpenGL on Windows. I haven't tried >>>> other instances. >>>> >>>> Again, an awesome job! >>>> >>>> Will this be added as an example to 5.1.0 or 5.1.1? It's not like it's >>>> blocking anything ;) >>> Targeted at 5.1.1 now, it is by no means a showstopper :) >> Hey, psst, have you tried out one of your own pitfalls? ^_- >> I bet you didn't, hehehe. >> >> I added 0.5 in my code for the X in the vertical lines and 0.5 for the >> Y in horizontal lines. >> Then multisampling looks sharp again. However, when doing that and >> disabling multisampling again the lines are off by one pixel.. I >> haven't looked into that yet why that happens. >> >> Regards, >> Mark >> > Sounds like you might need to try substracting that 0.5 instead of > adding it... > Hi Andre,
I will try that when i get home :) Why didn't i think of that yet.. btw. the line graph looks really nice when multisampling is added in the mix! Regards, Mark > André > > -- > You like Qt? > I am looking for collegues to join me at i-Optics! > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest