Op 13-6-2013 8:46, Mark schreef: > On Thu, Jun 13, 2013 at 7:56 AM, Sletta Gunnar <gunnar.sle...@digia.com> > wrote: >> On Jun 12, 2013, at 9:58 PM, Mark <mark...@gmail.com> wrote: >> >>> Hi Gunnar, >>> >>> I just tried your example out (from the new review link [1]) and >>> you've truly done a amazing job! + you saved my days of fiddling >>> around :) >>> Big pros! It runs well on Qt with OpenGL on Windows. I haven't tried >>> other instances. >>> >>> Again, an awesome job! >>> >>> Will this be added as an example to 5.1.0 or 5.1.1? It's not like it's >>> blocking anything ;) >> Targeted at 5.1.1 now, it is by no means a showstopper :) > Hey, psst, have you tried out one of your own pitfalls? ^_- > I bet you didn't, hehehe. > > I added 0.5 in my code for the X in the vertical lines and 0.5 for the > Y in horizontal lines. > Then multisampling looks sharp again. However, when doing that and > disabling multisampling again the lines are off by one pixel.. I > haven't looked into that yet why that happens. > > Regards, > Mark > Sounds like you might need to try substracting that 0.5 instead of adding it...
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